A fun marble run stem unit that covers many parts of the australian curriculum s design and technologies year 3 4 and 5 6 strands.
Bp challenge marble roll.
Top notch marble runs are infused with the potential for speed and limitless innovations in marble run design.
Create a tunnel or other feature the marble must travel through.
A structured series of lessons for students to investigate design and create 3 different marble runs each with a specific purpose.
This challenge is super awesome for younger kids and it s fun to work on either alone or with a partner.
Built piece by piece these simple structures become impressive transport for learning.
Build a ramp for the marble to go up and back down again.
Lay one paper towel roll in front of you with the cut out end on the right.
The set up for this challenge is so simple.
When your child is finished decorating the tubes demonstrate how to put them together to make a simple marble run.
Just prop up one end of a cookie sheet using a couple of building blocks or chapter books.
Turn the tube so that the cut out square is on the top.
Take another tube and place the end that doesn t have the cut out in the first tube.
Each team gets 10 paper tubes 2 cereal boxes 5 cups 1 pair of scissors 1 roll of tape and at least 1 marble.
Teams of 3 or 4 participants design and build a marble run that keeps a marble rolling for the longest time.
Give teams 5 minutes to plan their marble run.
Here are some additional marble run challenges to try or elements to add.
Once known as the bp technology challenge the bp challenge has strong links to new zealand s technology science and mathematics curriculum and other curriculum areas.
Add in a door for the marble to roll through.
Inspire observation deductive reasoning logical thinking problem solving with a high quality marble run.
Design a device to roll and aim a marble.
Include a set amount of turns the marble must make before it reaches the finish line.